- #SUPER STREET FIGHTER 2 TURBO FIGHTCADE REGISTRATION#
- #SUPER STREET FIGHTER 2 TURBO FIGHTCADE SERIES#
This means that the sequence is:ĭown, Forward, Down, Down/forward + Medium Kick, Forward + Punch. It’s important to make sure that you input the kick as you start the second part of the super motion. This is a perfect way to punish your opponent when making mistakes and the damage is huge. All you need to do is learn the proper timing and the video shows you everything as far as inputs and sounds. Is you want to master super cancels, this is not only the best one to learn, but also the most useful in many situations.
Jump Forward, Roundhouse kick, Crouching Roundhouse cancelled into short Tatsu.
#SUPER STREET FIGHTER 2 TURBO FIGHTCADE SERIES#
This is an excellent choice for setting up crossups like a Tatsu or a series of hits. Jump Forward, Roundhouse kick, Crouching strong Punch, short Tatsu. This one is also only for short distance jumps, but it’s great if you want to setup a crossup attack after the combo is done. Jump Forward, Roundhouse kick, Crouching Fierce Punch, Fierce Hadouken. The only problem with this combo is that the crouching fierce punch will not hit if you jump from mid distance. This is a great combo that deal more damage than the first one because you have the fierce punch as well as the roundhouse kick. If you only want to master one 3 hit combo, this is definitely it. The best thing about this combo is that it will always connect as long as you jump from a short or mid distance and that is why it’s one of the most reliable combos to do. This is Ryu’s Bread & Butter Combo and it will deal a decent amount of damage. The reason for this is that the MK needs to be pressed between the down and down/forward motions and then the MP is done simultaneously as you press forward. If you look at the motions, you will notice that there is no + sign between the down motion and the medium kick (MK). This is the input guide for super cancels with fireball motion. Note: Keep in mind that all special moves have 3 different levels of strength and each one will work better depending on the situation and the character the opponent is using.Ĭombos & Advanced Super Cancels – Video tutorial Explanations The Street Fighter poster boy takes center stage and there is no question that anyone can pick up and play Ryu casually with ease, but mastering his deadliest combinations and strongest combos is very difficult.
Examples of cheating include but are not limited to using turbo or autofire, macros, lag switches etc.Ryu is a well-rounded character with no particular weaknesses or extreme advantages over the rest of the roster. Rules | Akuma is banned, confirmed cheaters are subject to permanent username ban from future tournaments. (If you are having trouble connecting to some players, it may help to open ports 6000-6009 UDP & 7000 TCP.) Restrictions | Players who consistently ping above 200ms for more than a few opponents will be asked to not participate until a robust internet connection is available.- Tip: Do not use WiFi, DO NOT USE WiFi. These will be best 2 of 3 sets/games, except for grand finals being best 3 of 5 sets/games. Top 8 scoring players of Swiss tournament enter into Sergjievs Tower of Doom bracket, 8th rank meets 7th, winner moves up to fight 6th and so on. Tournament Format | Random seed SWISS BRACKETS, 8 rounds, all games are best 2 of 3 sets/games.
#SUPER STREET FIGHTER 2 TURBO FIGHTCADE REGISTRATION#
REGISTRATION CLOSES 6:30PM PACIFIC 9:30 EASTERN, 30 minutes prior to tournament start. Region | North America (Canada, USA, Mexico) NO EXCEPTIONS! Game | Super Street Fighter II X – Grand Master Challenge (Super Turbo)ĭate & Time | Mondays, 7pm Pacific (10pm Eastern)